First full Zbrush project.
Lots of learnings, especially on the sculpting and polypaint sides.
Not super happy with the way Zbrush handles cavity maps, materials and how destructive the polypaint process is but for this project, I didn't want to deal with game res, Maya or Substance painting ... My goal was to learn the tool and make a fully polished, textured and rendered sculpt in Zbrush.
Thematically, nothing very original here: "Spiky, tentacle-ly, scaly monsters full of horns and wrinkles" always seem like a good place to start when learning Zbrush. I wanted it to be colorful and almost toy like, inspired by Masters of the Universe & Avatar...With a sprinkle of Resident Evil and Alone in the Dark for good measure.