This is my first real Zbrush project.
Even though I use a lot of 2D and 3D production tools on a daily basis, because I don't make production assets and props anymore to instead focus on game art direction, I never had time or the necessity to learn Zbrush for production work.
I always wanted to - because I see it as a great tool for fast model prototyping - so I tried learning it several times throughout my career... And each time it was roughly the same story:
I would watch some tutorials, I'd start a sculpt, I'd power through the (not very friendly ) interface and learning curve, then I would get busy on new work mandates that didn't require me to use Zbrush and drop everything after 5 days...
Then l had to start all over again a couple of years later because I'd forgotten everything: In all my tries, I never completed a single sculpt (Let alone painted or rendered it )!
Until this personal project.
One of the side effects of the global pandemic is that we're stuck at home, so I decided to give Zbrush another go just for fun (And prove to myself I could still "make stuff" and learn this tool once and for all).
So I started from scratch (again!), followed tutorials from Michael Pavlovich and Nicolay Naydelnov and got down to business.
Lots of learnings, especially on the sculpting and polypaint sides.
Not super happy with the way Zbrush handles cavity maps, materials and how destructive the polypaint process is but for this project, I didn't want to deal with game res, Maya or Substance painting ... My goal was to learn the tool and make a fully polished, textured and rendered sculpt in Zbrush.
Thematically, nothing very original here: "Spiky, tentacle-ly, scaly monsters full of horns and wrinkles" always seem like a good place to start when learning Zbrush.
But, I wanted it to be colorful and almost toy like, inspired by Masters of the Universe & Avatar...With a sprinkle of Resident Evil and Alone in the Dark for good measure.
Even though it could use more work and an environment, I'm happy with the end result for now.
So now, the question is: Will I find the time to do another project? ...Or will I drop Zbrush again for few years? :P