PvZ: Cheese Mines

Paying homage to Spaghetti westerns, we wanted to make a desert sandbox region... But many games have done desert levels... And we wanted Lava gameplay... But again, every game out there has a lava level so it was a bit boring...
Because it's Plants Vs. Zombies and we can go full tilt wacky, we mixed both ideas and replaced lava by "Hot nacho cheese" ...And built our narrative around that axis:
The Zombies want to make brains tastier so they sabotage the cheese factory's pipeline and use it to flood the local peak with hot cheese turning it the area into a volcano that will erupt and cover Neighborville's residents' brains in cheese ! Which makes total sense...If you're a Zombie!
This open world region has lots of hidden treasures, caves, factories, old west towns, gnomes puzzles, dungeons, big bosses and ..."Mouse flies".
Art director: Sebastien Linage
World Leads: Derek A. Bentley, Gavin Bartlett, Gavin Yastremski, Jared Bosse, Joshua Pulsifer, Kevin Hsu, Tom Bramall
World Artists: Alex Tse, Andy Leung, Angus Wu, Antoine El Khoury, Antoine Marchildon, Badr Benazzouz, Borwen Shiau, Brendan Vermeltfoort, Cindy Khang, Dallas Doan, Daniel Ho, Dmitrii Mukhortov, Edward Yueh, Evan McKnight, Gary Do, Gibson Gervais, Irene Ha, Jason McKenzie, Jim Gusa, Kevin Brunt, Miki Company Butler, Miguel Gallardo, Mine Ulas, Nadia Bernard, Nick Duarte, Rhiannon Catton, Robert Goldney, Shinya Okamitsu, Spencer Gorissen.
Look Development: Travis Locke, Gavin Yastremski.

A giant drilling machine... Or a giant cheese mixer?

A giant drilling machine... Or a giant cheese mixer?

Gnome combat arena

Gnome combat arena

Cheese mines caves

Cheese mines caves

A Gnome dungeon

A Gnome dungeon

Sabotaged nacho cheese pipeline

Sabotaged nacho cheese pipeline