Role: Art director.
The "Oozevoir" is level I was in charge of for Plants Vs.Zombies: Battle for Neighborville.
One thing I really enjoy, especially on multiplayer maps, is finding ways to tell stories through the world, without the help of cinematics or non-playable characters who can provide context to the setting or events unfolding.
Another recurrent challenge is to make levels look visually interesting without hindering Gameplay and Layout. If a map looks really good but plays terribly, Art failed to do its job properly...
This is especially true for a game like Plants Vs. Zombies BfN, where all the characters have different scales, jump heights & weapon effects.
The exciting part is to find creative ways to turn stacks of boring grey cubes into visually pleasing environments.
Map design, scope, performance, locations, all these considerations have a direct effect on the way we approach map creation and design the art.
Art director: Sebastien Linage
World Leads: Derek A. Bentley, Gavin Bartlett, Gavin Yastremski, Jared Bosse, Joshua Pulsifer, Kevin Hsu, Tom Bramall
World Artists: Alex Tse, Andy Leung, Angus Wu, Antoine El Khoury, Antoine Marchildon, Badr Benazzouz, Borwen Shiau, Brendan Vermeltfoort, Cindy Khang, Dallas Doan, Daniel Ho, Dmitrii Mukhortov, Edward Yueh, Evan McKnight, Gary Do, Gibson Gervais, Irene Ha, Jason McKenzie, Jim Gusa, Kevin Brunt, Miki Company Butler, Miguel Gallardo, Mine Ulas, Nadia Bernard, Nick Duarte, Rhiannon Catton, Robert Goldney, Shinya Okamitsu, Spencer Gorissen.
Look Development: Travis Locke, Gavin Yastremski.